I know that the only deformers that Maya can seamlessly export to FBX are skinclusters (from traditional joint binding) and blendshapes. Apparently, there is a way to export other deformations by including the geometry cache in the export but I can't get it to work. I always get this error: "The FBX plug-in cannot export…
**** Updated 11/2019 **** I recently decided to resurrect this project in the past 2-3 weeks and didn't want to start a new thread. The focus of this project was to try out new workflows and techniques and this hasn't changed. I'm going for mostly accurate representation of each part of the rifle and still be in the realm…
http://blogs.barrons.com/techtraderdaily/2012/12/19/thqi-halted-for-news/?mod=yahoobarrons http://www.businesswire.com/news/home/20121219006384/en/THQ-Secures-Asset-Purchase-Agreement-Affiliates-Clearlake We have incredible, creative talent here at THQ. We look forward to partnering with experienced investors for a new…
I think I hit some random shortcut and all of a sudden my mesh looks like this. Only using the default Lambert1 shader. Render looks fine but these artifacts only show up in this scene. What gives? Also: Far clip planes of my cameras were reduced and I had to add extra zeros to make them usable. Update: Fixed it by…
Just wondering if anyone has a favorite setting out there for favorite pens and pencil tools out there for Painter. Me Blender Grainy Water opacity 80 grain 80 resat 0 bleed 100 jitter 0 change another to op 100 grain 15 resat 49 bleed 49 jitter 0 Pens Scratchboard tool (personally I use this for a pencil as it is much…
Hi everyone!I decided to update my portfolio and model a sci fi smg. The weapon is almost entirely based on a concept by Kris Thalers MK11 https://www.artstation.com/artwork/nObXE. I changed some parts and added flip up sights to the weapon that I designed myself. Just finished the high poly model but I am thinking about…
Here is a list of Jobs available right now for Art. Many big comnpanies and some really attractive projects. Some relocation packages and great benefits. Please email me at Kenny@Gamerecruiter.com with the Job Order # for a Subject. MR 09 06 109 A Lighting Artist Phoenix,AZ MB 08 17 461 A Lighting Artist Santa Ana, CA MB…