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Viewport in Maya '14 is all jacked up

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AviKohl3D polycounter lvl 5
I think I hit some random shortcut and all of a sudden my mesh looks like this. Only using the default Lambert1 shader. Render looks fine but these artifacts only show up in this scene. What gives?


Also: Far clip planes of my cameras were reduced and I had to add extra zeros to make them usable.

Update: Fixed it by exporting all objects as a .MA file which allowed me to retain essential history. Anybody know what the hezzy that was if not a random glitch?

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