Nice work and sketching hard surface stuff I find quite difficult at best so just wondering if you'd had training of some kind or maybe self taught? Edit: BTW love that Nagant M1895 cosplay prop on your artstation because at first thought it was a 3D asset I was looking at:+1:
Whilst Maya does, in my opinion, offer much greater tools for character animation, if you're only looking to do quick poses (and you don't want to just pose in ZBrush) then Max may well be a better choice. The reason I say this is that CAT in Max is a super quick and simple way of getting a model quickly rigged and posed.…
I'm getting quite frustrated with making walking animations, sneaking animations, and running animations. I can't get the walk animation to be natural. It's so robotic and jittery. Also, when I rotate the shoulders and set a keyframe, the arms and elbow effector rotates oddly. I was just looking at Mixamo, but it's not…
UV Deluxe is a must have for uv editing in maya, and there are some nice tools in maya bonus tools for UV editing too. http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/uvdeluxe http://area.autodesk.com/bonus_tools
Hey,sorry for the lack of updates ! So,looks like Quick Pipe doesn't properly works with Maya LT,but i will be adding support for Maya LT 2016 and Maya 2014 in the next update. Talking about that,remember last year when i created a thread asking for a selection pattern similar to Modo's ? today i'm proud to say that I've…
Pretty noobish question, I just can't figure out what I'm missing. I'll texture an object that I made in maya in mudbox, and when I bring the texture I made back into maya its transparent. Why is this? Image in mudbox: http://imgur.com/YVdNhF8 Image in maya:http://imgur.com/c8GJ0YO Please Help!
Hello; Do anybody know if this script exist for maya 2011 ? http://www.creativecrash.com/maya/downloads/scripts-plugins/polygon/c/mirror-uvs-tool I just want to edit my uvs along a central axis than mirror all my modifications from one side to the other. Thanks in advance. Massimo
So we just switched from Max to Maya here at the office and I've run into a few issues that hopefully you folk can help me with. First off, how do I turn ignore backfacing off? Everytime I try to select verts or faces, I have to rotate the model around to make sure I've got them all. Secondly, does Maya have a feature like…
Hey guys, Loaded my base color texture via hypershade, and it's upside down and backwards, as you can see. I'm really new to Maya and have no clue how to solve this. Any tips? (The model is an fbx file from zbrush. The texture is exported from Substance Painter. My goal is to create haircards in Maya, so I would like to…
How exactly should i do this? I did export a .dxf file from maya and Blender read it in fine, but i am guessing that i can't do that with everything. I heard some people talk about getting a maya .obj import/export plug in. Where can I find this? I google searched, and i brought up dead ins, or was just impatient to read…