Hi fellow Polycounters, I have a big problem looking for a game design school, that is because there are a lot of schools out there world wide. I have been looking for a lot of schools on the Internet but have not made my decision and most of the schools are not what I'm looking for. So my question is does anyone know a…
Hey Kend I can understand your frustration surrounding retopology, i myself am in the process of retopologising a model of mine and its been a total pain in the ass honestly:poly142:. By far the most redundant process in character making, followed by UVing :\ The model looks terrific. The face looks awesome aswell. I agree…
Hey guys! I'm looking to move from the North end of Toronto Ontario, closer to the lake-shore west area, either Highpark or The Junction. If you know any like-minds in the industry looking for a room-mate or if you are looking for a place to rent I'd love to meet up and arrange a place to stay! Looking for at-least 1 year…
I forgot how I did it and help pages doesn't help really . Both Chat and Gemini know nothing . The whole random system looks like a bug maybe. But I am sure I did it before. it was in brush>modifiers as far as I remember .Yet "Variation" and "variation select" slider in 3 position do nothing. Still same mesh inserted. Hope…
[ QUOTE ] A couple more... An ancient HarlequiN tut, but might give you some ideas. http://qbranch.cottages.polycount.com/tutorials/metals.shtml A newer one on CGTalk by Stefan-Morrell that goes into more detail. Tutorial:Hard Surface Texture Painting [/ QUOTE ] Thanks for the links guys. I've seen some of these, that long…
Plastic Piranha is looking for artists to work in-house in downtown Los Angeles, full-time, paid, for its next big but currently undisclosed project. Looking generally for environment and prop work, but looking for any badasses. A lead position is also available. Must have a portfolio. Not currently looking for sci-fi or…
thanks for the useful gif poop. CheapAlert, actually most of the knees and elbows in Half Life were built like the middle one in poop's gif. Except the middle vertices(which are nearest to the axis of rotation of the limb) were welded together making the joint look like an X. And of course the sections were 4 or so…
Hello, My name is Yannick Stoot and I work as a Content Production Manager for the company Sanitairwinkel in the Netherlands. Sanitairwinkel is a Dutch sanitary webshop that is currently investing in the automation of 3D rendering through the creation of templates. An example of how this is done can be seen here. These…
Hello Everyone! Re-Opening a previous Game Concept. All the Foundational work is Done, Just looking for some help getting our Alpha Version across the line now. Our Game has been worked on for a while, here is a little Summary of our project: Project Outline: Multiplayer and single player (focus on multiplayer) Genre :…
Most people here are artists, so you might get fewer replies than you expect. Who is this for, though? This doesn't look bad per se, but why would you want to go through the pain of doing something like this on a phone at all? "Doodling" on public transportation? Programming in bed? Or is this for people who don't have a…