Time-honored system is 3 copies of your important data: 2 copies onsite + 1 copy in the cloud (or at a friend's house). I've lost data, and it's painful. I've also had drives start to fail, and replaced them before any loss. Drives all fail at some point, both HDDs and SSDs. Backblaze shares some nice data on this. If you…
Hi! For a University project I'm currently developing a visual style for the URP in Unity. Lot of fun :) At the base it's going to be a simple toon shading, but I want to incorporate a few more effects from PBR. This current iteration includes Toon Shading, minimal Normal Mapping, a bright and dark color overlay and fake…
A Katana skin inspired by Japan's honorary colors (White and Red) mixed with Black for a dramatic and futuristic style... [IMG][/img] A elegant, yet bold design is what I seek when making this blade...
When creating in maya 2015 'sun and sky' it would create a node called 'mia_exposure_simple' which would gamma correct the sun and sky into a linear workflow but now it doesn't, anybody knows why? and also what does the multiplier category under mia_physicalsky do? what does it control?
Hi, My all scenes that I made ever in Marmoset Toolbag 2 looks different in Marmoset 3. The most problem is I do not see any SSS on the face, I tried change the shader's settings, but not match difference result. If I change the "Translucency" slider no any effect on shader in Marmoset 3. By the way I see new sss shader…
I know this seems a silly question to ask but I'm struggling to get the same effect in my scene from this concept piece. Concept: What I have: Everything seems to be overpowered either by the HDR or intensity but I haven't had the time to mess around with the advanced settings yet. What should I be adjusting to get my…
We will probably move to the source engine after the Renegade version is finished. The Renegade engine can support high poly models. The problem is the support of high quality texture. Anyway if you are interested in helping us, just contact me @ renardin6@hotmail.com You can see here some products we are working on : We…
Hello I am a beginner in making zbrsh materials and rendering in zbrush in general, so I followed a super cool tutorial about making skin material in zbrush ( if someone is interested here is a link ) But for some reason ZBrush doesn't want to render my SSS shader and I don't understand why. Please help :'( :'( :'(