Hey all - first up, sorry for this rant... hoping some of you take some time to read it - I just joined Polycount and, as such, am a bit nervous about sharing my less-than-stellar work ( I'm a game designer with some commercial experience... so this art stuff is new to me), but I need some help! I'm at University and we…
Hi there! pls do not apply here in the forums. Use the email below. We are still looking for one "Vehicle Artist"!! Only apply if you have high skills in modeling and texturing vehicles of any kind. You should be able to do normal maps via complete bakes and nDO or Photoshop. Only Freelancers pls, thank you!…
Hey guys! I'm working on my portfolio because I'm going to look for a job soon. Below is a stage design model I am working on but it missing soul. Since the materials are not final yet I would like to get some feedback and hopefully make the design a bit better than it is now. Tips on the presentation are welcome too!…
NetDevil is looking for a 3D Artist or Artists to produce 3D weapon assets for a currently unannounced IP. This is a paid temporary outsource contract position. You will be required to sign an NDA for this project. Requirements: Must be able to model and texture in a manner that meets our production standards in time and…
oh sweet, that was awesome! I can't wait for the high res! But what I really want, is a companion craft that films the whole thing, so we get a 3rd or 4th person view not just a 1st person. I want to see the entry from the outside, I want to see the parachute deploy, I want to see the the sky crane in action. But most of…
The question here is what does it add to polycount? Are you making the user experience better by posting a thread on how your waffle didn't taste as good with light syrup as apposed to regular syrup this morning? There are plenty of outlets if you want to blog, plenty of places like 4chan etc if you want to post random…
Hi all, First time posting for a critique/feedback so be nice (but fair) :smiley: This is my latest project, and the first time using Substance Painter (really impressed with the workflow so far, but so much more to learn) and I would love to get some feedback on my work so far. Thanks in advance. I have two versions of…
Hello there! This is an 1865 gatling gun that I've been working on. I'd like some feedback on the textures I have so far before I export and render them. Anything I could add or change?. The texturing is being done in Substance painter at 4k.
[ QUOTE ] MAEBASHI, Gunma Pref. (Kyodo) An environment machinery maker has developed a robot that can be ridden and maneuvered like one in the animation series "Mobile Suit Gundam." [/ QUOTE ] http://www.japantimes.co.jp/cgi-bin/getarticle.pl5?nn20050518f2.htm
Greetings all, Fresh face to this forum. I've been debating signing up, went ahead and did it. This scene is the final project for my 3D Animation for Game Development class at a local Community College. Please let me know what you think of it in its current state. I have much that needs to be done. I'm relatively new to…