NetDevil is looking for a 3D Artist or Artists to produce 3D weapon assets for a currently unannounced IP. This is a paid temporary outsource contract position. You will be required to sign an NDA for this project.
Requirements:
Must be able to model and texture in a manner that meets our production standards in time and quality.
Must be reliable.
If you are interested please PM me with your resume and link to your portfolio.
Replies
*** My name is Brad Garneau,
I’m a 2D/3D games artist with 15+ years experience in the games industry
Being involved with game projects on multiple platforms from PC, Iphone, and game consoles from Xbox, Xbox 360, PS1, PS2, PS3, and the Wii also.
With a knowledge of art packages from Max to Maya, and Photoshop, also a growing knowledge and appreciation for Zbrush, and Silo as well.
You will be able to see from my resume that, I have worked in many areas of art within the industry, from level artwork and layout, to vehicle design and creation, set objects
As well as character and creature conception and creation.
I am currently working as a Senior artist in Austin, TX.
I look forward to taking my years of experience to the next level and applying that experience
in the development of innovative and groundbreaking new media and entertainment.
I’ve put a link to my website below, and as well on my resume.
Thank you for your time, I hope to hear from you soon.
Sincerely
Brad Garneau
Senior Artist
Contact info:
Phone:702.810.3030
Website: www.bgarneau.com
Brad Garneau
*~15+ year Character Artist also adept at Environments, Assets and Traditional Concept Art~*
Doof@bgarneau.com ~ www.bgarneau.com
2D black and white sketch work, painted concepts
MMO, Action Adventure, RT/Combat, Action/Combat, RTS
Photoshop, Open canvas, Art Rage 2, Max, Maya, SIlo 2, Zbrush, Unreal3, Proprietary Engine
Xbox360, PS3, PS2, PSX, Wii, PC, online, SNES
3D modeling and texturing characters, vehicles and environmen
Senior Environment Artist Disney Interactives Studios, Austin, TX June 2010 – Present
Final polish push to finalize game levels for Epic Mikey
Senior Artist Panic Button Studios, Austin, TX Aug 2009 – April 2010
Research, development and creation of Characters from concept to creation
Environment and UI Development
Senior Character Artist Planet Moon Studios, San Francisco, CA Oct 2008 – March 2009
Unannounced Action Adventure Title (360) Unreal 3
Research, development and creation of character assets
working closely with the Art Director, Conceptual lead, and Animation Director to
product In-game and cinematic character assets.
Senior Environmental Artist Edge of Reality, Austin, TX March 2007 – Aug 2008
The Incredible Hulk (360, PS3, PS2, Wii, PC) Proprietary Engine
Senior character artist
Research, development and creation of environmental assets for the action adventure title The Incredible Hulk.
Senior Character Artist Core Development Team NCsoft, Austin, TX Feb 2006 – March 2007
Research, development and creation of characters (Player and NPC)
Create and develop environmental objects for expansive customization of game
3D Artist Garneau Contracts June 2005 – Feb 2006
Art Director Online Alchemy, Austin, TX
Character Artist Liquid Development, Portland, OR
Sr. 3D Artist Mock Science Inc., Austin, TX
Concept Artist/ Sr. 3D Artist , Unreal 3 Fastlane Games Inc., Austin, TX June 2005 – Nov 2005
Research, development and creation of characters (Player and NPC)
Environments and environmental objects for expansive customization
Senior Character Artist EA / Redwood Shores, Redwood City, CA April 2003 – May 2005
Ultima (PC)
Designed environmental models
Created characters and world environments
Artist Unreal 2EA / Origin Systems Inc., Austin, TX April 2002 – March 2003
Ultima Franchise(PC)
Designed environmental models
Created characters and world environments for real-time, 3D action/combat game
Participated in design team meetings about storyline and game play elements.
Senior Character Artist EA / Westwood Studios, Inc., Las Vegas, NV April 2000 – March 2002
Command & Conquer Renegade (PC)
Designed models
Created characters and world environments
Participated in design team meetings.
Designer/Artist Midway Games, Inc., Chicago, IL July 1998 – March 2000
Artic Thunder (Coin-Op); Star Wars Episode I Pinball 2000 Series (Coin-Op) Propriatory Engine
Developed art, models and designs
Participated in design meetings
Created characters for concepts, storyboarding, development of final figures, world environments
Trained actors in various martial arts fighting styles and specific offensive and defensive techniques
Designer/Artist Studio E, Oakbrook Terrace, IL Aug 1996 – July 1998
Participated in the co-design and development of characters for Beasts of Bedlum and Pariah.
Designed world environments from a concept stage through final development.
Graphic Artist Konami America, Buffalo Grove, IL April 1995 – Aug 1996
Project Overkill (PSX)
Developed and edited more than 30-level designs, world objects, gore effects, end cinema models, animation
Graphic Artist Jaleco, Ltd., Tokyo, Japan Jan 1994 – Nov 1994
Developed graphics and communicated American styles
Associates Degree in Art Lansing Community College, Lansing, MI