I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
Here's my first real attempt at a Portfolio worthy piece. Been working on it with some help from my teacher. Still uncertain what to put in as a background, Lots of advice/crits are more than welcome! Thanks. -- Side note, there is no texture on the Yacht currently.. Still working on that part lol.
Have this helmet that I am aiming to fit into the mad max game world. Practicing Marvelous designer and made that neck cloth, still feels very doughy. I need to make some adjustments, and if you have any suggestions please fire away. Will be moving on to the clothing this week :smile:
Thanks for your corrections boys! I am currently working on some face corrections, i will post advances as soon as posible. Azkur: Thanks a lot get sure your advices are helpfull. I will check the pose, and maybe correct it a bit, but get sure that the pose is exactly the same as the girl on the photo reference i´ve used…
Level up as in I need to get a damn job! :) It's been over half a year year since I graduated and I've been away from game art for alot of that time. But I've also been doodling away at a few programs and hopefully picking up a thing or two, and I need to get serious, get back into the flow and work on something that will…
Hi there. Long time listener, first time caller. I am making a Gremlin and I need some serious c&c. It is aimed at 10k polys, and it stands at 6300 now without the wings. I need help especially with the arms/hands, as well as edgeflow. Also, if you check out the concept, he has a lot of small horns/extrusions: How would it…
As some of you may have noticed, I have started a patreon page where I plan to make tutorial series of different topics. The first one is already started, and its about hlsl in Unreal Engine. This series is for people who just gets started with the topic. Basic node based material knowledge is enough to join, because we go…