Hello I have short question about UV shells. I've been re-thinking some uv workflows. I've layout my uv's which have been normalized. But for some Uv's shells I really need more textel density otherwise my resolution is going to be too low. Is this problem and should I do this? Just wondering :-) thanks all.
I am pretty sure there are no "rules" about prices, its whatever you want to set your prices at. Artstation is a really global marketplace so you have people from around the globe selling their work at different price levels. In general I do feel people tend to underprice their assets, especially tutorials and stuff like…
get the "GMail Drive shell extension" here! "GMail Drive is a Shell Namespace Extension that creates a virtual filesystem around your Google GMail account, allowing you to use GMail as a storage medium." i have yet to use it, but it looks fun.
I’m having an issue where at a certain distance, the seams from my texture appear on my character. I have an 8 pixel padding around my UV shells. I stumbled upon an artist’s workflow breakdown a while ago that showed a script (I think in Photoshop) that would blend colors between UV shell to UV shell to relieve this…
I'm trying to use the UV Layout function to pack my uv shells for a model im working on and I have most shells set to a texel density of 40 some smaller pieces set to 25 and a few set to 70. However when I use uvlayout it just scales them all to about 65. Is there a way to make it pack without adjusting the density of the…
Heya, Is there a way to snap entire UV shells together in Maya? I know you can snap UVs together, but I can't seem to find out a way to snap an entire shell (similiar to a mesh) in the UV editor so I can have perfectly overlapping UVs.
I'm putting the finishing touches on my TF2 skin and I wanted to know if it's possible to apply a shell ejection to the revolver, which does not use it by default. I've got a custom shell mesh and everything. Also, could I give my skin a unique muzzleflash that doesn't exist on any other weapon?
Hi I'm having problems generating a proper normal map using xNormal. I've read the stuff in the wiki on normal maps but couldn't solve the issue with the info provided there. I really feel like a loser now beause the thing is that I'm not a newbie or an amateur. I've worked in the business of game development for over a…
And here with a quick pilot bash 'n' sketch to help with scale while working on designs and details. Was especially helpful to see how big the car to the right should be to sell the bot's scale. Will have to make the left one much bigger as well hehe