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[Maya] Is there a way to preserve seprate uv shell texel density in UV Layout?

Irraka
polycounter lvl 7
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Irraka polycounter lvl 7
I'm trying to use the UV Layout function to pack my uv shells for a model im working on and I have most shells set to a texel density of 40 some smaller pieces set to 25 and a few set to 70. However when I use uvlayout it just scales them all to about 65. Is there a way to make it pack without adjusting the density of the shells?

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