Is there a way to snap entire UV shells together in Maya? I know you can snap UVs together, but I can't seem to find out a way to snap an entire shell (similiar to a mesh) in the UV editor so I can have perfectly overlapping UVs.
i dont think you cant but why not just align them as best you can and then snap the UV's in question to eachother? that minimal distortion you can surely live with.
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