Right now he's kindof just a big splayed out slab with muscular detail spread over it. He looks made out of putty. pay attention to structure! It doesnt just matter where a muscle is, it matters how it shapes, how it stretches, what bones it's attatched to. Where are his ribs? Where are his hips? Where is his spine? The…
So, i did an animation, trying to render it out in mental ray, but one of the models isnt showing up. It will render with maya software, but not mental ray. the model beside it shows up, and casts shadows. but not the other one. anyone have any clue why?
Hey everyone, I am using 3dsMax with Mental ray and I have a scene with multiples objects and a Particle Flow which has a Shape Instance. Is it possible to render only this Particle Flow with the influence of the other objects ? How ? Thank you very much !
Hey! Lately I have been playing around with terrain generation in various applications. I never really took the step from generated terrain to realtime 3D terrain - but with the new landscape feature in UDK I wanted to see what I could put together. This is not a gameplay scene and I did not work under any texture or…
I use wix also but i paid for my own domain. things to do is like they said, remove .wix ... that is your first priority. Next, stop using that slide show, it is annoying as heck and slow to navigate through. Stop doing a work in progress, that shows nothing but uncompleted work and that's not good. maybe a blog would be…
Blocked out a place for the dragon to live in Maya and UV'd it before taking the pieces into UDK. Threw some quick diffuse on the pieces to get an idea of what it will look like. Going to take these pieces into ZBrush next, and get started on effects in UDK, like slow moving clouds/mist, as well as sun set/ thunder cloud…
You don't need a glow map, at all in fact, use the glow slider, it will illuminate anything, you can pick colors and you could animate it if you set up the animations in max I bet. With individual planes sharing the same texture. Here's my material setup. I guess i was using illum not the hologram shader. The hologram…
Hello Polycount! First time user, long time viewer (sort of). I have stepped up the courage to show you what I am working on for my 11 week class in Art Institute of California-San Francisco. Also viewable via Gamestepper forums (shameless advertisement, I swear it's the only time I will plug that in). Project: For the…
I remember seeing the video a while back... and thinking how interesting of a change it would be if someone were to adopt the same visual style in a video game. (Radiohead vid, not this one) Do you have an alternate link for the movie? The site is so slow.
All files attached (high & low FBX, blender file) Can anyone explain is there any set of rules i need to know before baking high on low ? Is high poly need to be bigger than low ? Do u need to triangulate both models before baking process ? Can "baking high on low" process smooth edges on lowpoly ? How can i improve my…