hi, just wondering if it is possible for users to create their own custom menuset and append it to the menuset selection box, preferrably without spending a significant chunk of lifetime in front of a text editor. in that other 3d app sold by autodesk you can simply alter the menu structure by dragging stuff around, i am…
For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…
Hello everyone, I have a little problem with my baking. I'm trying to bake this model into 3 texture sets but for the normal map of every one of them the red channel gets inverted along the UV seams. I've had some troubles with seams before but this is the first time this happens and I can't think of a solution. Each side…
Splitting each normal will give you a massive increase in vertex count in-engine.. usually setting to one SG and running one of the various scripts should be enough.
Well I made a new topic for this extension as the other one was partially from an old idea and I can keep this a bit cleaner So, Here again is another Photoshop Extension for CS6/CC+(tested on 14 and 15 so far) I introduce Lazy Save. Lazy Save is another way to save out images from Photoshop quicker than having to deal…
Hi all, I'd like some advice for sculpting a piece I'm working on for a game called Maestros. Here's the concept (its #7) Here's what I have so far: It's assumed to be a large-scale object (bigger than a human). According to the concept artist,this is supposed to be a mutated mushroom. Its original color is white…
Hey Guys, I've been using Maya at work for the last couple of years and have decided to start toying around with Max again at home. If you have an object on some strange angle and it has lost its transforms/Xforms, what is the fastest way to recover the correct pivot alignment permanently? I can quickly setup a working…
http://www.hendowski.com So I know it's not a lot right now with models, but I was more looking for critique on the actual construction of the website. Is it aesthetically pleasing? Does it completely suck? If you were hiring, would the layout just be so hideous and hard to navigate you'd want to kill yourself? Any and all…
I'm creating a road profile from a spline and need to connect the vertices at each curve. There are tons of curves in the model and it takes forever to connect them one by one. Is there a better way to connect all vertices in a curve at once? When I select all vertices in a curve and hit connect they don't connect cleanly.…