********* The Most Powerful Man In The Universe ! ************** Hi Polycounters! I am back with the Exclusive version. A He-Man and Battlecat diorama that I sculpted as a personal project and 3d Printed it. I was inspired and driven by the artwork of an awesome artist Alvin Lee Please follow him for more awesome artworks…
Working on a bust assignment for my Game Art class. Based off of a concept by Carlos Cruz (https://www.artstation.com/artwork/58ozz) and a piece of artwork by Akin Yucin (https://www.deviantart.com/akinyalcin/art/uruk-hai-680004629). Created and rendered out in ZBrush. I kind of want to make a base for it, but also tempted…
Here is my attempt to improve an old art test from a couple of years back. The original idea was a garage space that an amateur dirt biker might use to paint and tweak his bikes, capturing the moment shortly after spraying a piece. Looking to improve it further with a final version (4.0)! Looking for feedback on anything -…
Hey guys!I finally finished this Ekko Fan Art based on the amazing concept of Roman Tishenin! (https://www.artstation.com/artwork/5855ng)This is my first hand-painted character and I had a lot of fun with it! I want to push myself to the next level, this means that I need your help, what you recommend me to do, to improve…
This is my latest project Embers, the character was created for a course I'm teaching at Games Art Institute, I picked something with lots of layers and detail to show how I approach complicated characters for games while staying true to the original concept. For more images and technical breakdowns go to:…
Concept artist/illustrator needed for creating art references for video game. -Artwork needs to be done in a painterly style with visible brush strokes. See attached images. -Opportunity of future work -Please present relevant artwork -unless given permission, do not join our discord as it is for fans. Gameplay…
Hi guys, Some realtime artwork I'd like to share with you. After seeing Darksiders ZB scultps I tried to make something similar. I'm not used to make cartoonish style sculpting, but it was really funny learning it ! Made with 3dsmax, ZBrush, Xnormal and rendered with Marmoset Toolbag. I spent a lot of time making all those…
Hey Polycount! Just finished this environment for my last class of the semester. Based off of the concept by Jedd Chevrier: https://www.artstation.com/artwork/onJlm Environment modeled in Maya and textured in Substance Painter & Designer. Trees are done in SpeedTree, background buildings material from Quixel Bridge,…
Hey all, haven't posted here in ages so here is a thing I did :smile: Personal projects can sometimes suck and drag on and on which this one certainly did! I hope you enjoy! Lots of images in both projects so I'm just posting the video and a couple of shots here, hope you check out the links :smile:…
Hello Guys, I just wanted to share my last piece that I did in maya and keyshot, I intend to post more wips here in the next couple weeks since the process is very straight forward and it takes 2-4 days to finish something like that with some techniques that I learned with some very talented people from most of the gnomon…