The next project, a game ready prop. I used the Maya - ZBrush - Substance - Marmoset/IRay pipeline, with the base mesh as a low poly and the high poly sculpt baked onto it. Admittedly, I should have used cylinders with more subdivisions for the two parts with the symbols on them. I intend to go back and rework the base model.
The original concept is from a Korean artist named Hyung-gun. This is a link to the page where the sword concept came from.
Lighting and rendering assignment. We were asked to light a pre-made interior scene, but we could add in our own models. My models in the scene: Gamecube and controllers, bowls, bottles, glasses.
Newest project, a game environment in Unreal engine. I didn't manage to get everything I wanted to get done finished for this, so this is highly modified from my initial plan. Based of a concept from Beautiful Scenes From a Fantasy World, and also by Bioshock Infinite and Howl's Moving Castle, the idea is a house floating above the clouds. I struggle with getting everything into Unreal and the concept of trim sheets.
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The original concept is from a Korean artist named Hyung-gun. This is a link to the page where the sword concept came from.
https://m.blog.naver.com/skinnyboy/220541085166