Hey Polycount! Just finished this environment for my last class of the semester.
Based off of the concept by Jedd Chevrier:
https://www.artstation.com/artwork/onJlmEnvironment modeled in Maya and textured in Substance Painter & Designer.
Trees are done in SpeedTree, background buildings material from Quixel Bridge, everything else is me.
I did a version that was more accurate to the concept, and another that is more vibrant and that I found more aesthetically pleasing.
I'd love some constructive criticism!


Find more images here:
https://www.artstation.com/artwork/bale1v
Replies
Thank you!!
Definitely add some more geo to the arches in the dead center of the image.