We are seeking a 3d character modeller to produce a humanoid monster model for a cry engine 3 horror project. A blog with details of the of the project's development, including environment pictures can be found on the following link: http://projectinertiagame.blogspot.co.uk/ Below is a description, with details regarding…
I've been working as the sole programmer on this project and am looking to have it completed by March. The basic gameplay/networking and database work is all done. I'm now focusing on polishing the game, revamping the combat, and creating new content. I'm waiting for the animations to be redone before I make a video of the…
Hey guys, here a new project I did in the last weeks. I hope you like. You can see more imagens in my artstation. https://www.artstation.com/artwork/zD1rrD
hey guys this is a random project i started from seeing a concept of a turret here is a preveiw here is a quick open close animation i did to original concept Toughts?
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
Team name: Kobra Studios - http://www.kobrastudios.com Project name: Messengers of God (Working Title). Brief description: MoG is a 3D tactical, 3rd person multiplayer shooter where players compete online in team based combat. Various modes of online play together with a well balanced pace to the action (Running & Gunning)…
Good afternoon my fellow 3D dudes and dudettes! After three months of spending every ounce of free time I had and completely abandoning anything that might resemble a social life or a hobby, I am finally near completion of my 2nd project. The concept itself was formed around my life-long love for the the 1985 fantasy film…
Hi friends. I'm representing a 3 person group making small virtual reality apps/experiences/games (mainly) for our portfolios and (somewhat) in anticipation of a VR marketplace. Currently we're developing a short (5-15 minutes gameplay) game that requires approximately 5 character animations for us to complete. We're still…
Hey guys, I am lead artist at Grand Rapids Game Design. GRGD, is a Michigan (US based) studio specializing in 3D Art for both Real-Time and Pre-rendered 2D games. In addition, we also develop graphics for UI. We are proud to work with larger studios as well as start-up indies. GRGD welcomes projects as simple as 1…