Every time I try to export a selection to any format, I get the error message saying nothing is selected and I automatically go into component mode. I remembered this happening to me before but can't remember what fixed it. Help please :( Addendum: Export All works but it's a cumbersome workaround.
Hello, I enabled udk to be directx11 made a shader (seems to be ok), but nothing is happening corectly ... What is the problem ? Please take a look at that picture. My GPu is an ATI Radeon 5700 HD (Directx11 ready normaly).
Is it me or have they really stepped their game up for the new season? I've really enjoyed all 4 episodes so far. I think if I ever jump over the pond I'd want to try and get in on the audience action.
So me and well the rest of my class are trying to figure out how to do create realistic hair in UDK using DX 11 as shown in The Samaritan [ame=" https://www.youtube.com/watch?v=RSXyztq_0uM"]Here[/ame]. Now I've tried researching as much as I can, and I can't seem to find anything pertaining to this workflow of using MSAA…
Decided to try to jump over to hard-surface modelling, mainly weapons and the NN-14 is a pretty basic model. Did some minor changes to it, but tried to keep it as close to the original as possible. Would love for some feedback.
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
https://syncsketch.com/sketch/150635#198321 Hey everyone! I'm entering the 11 Second Club competition this month so that I can practice acting and lip sync animation. I've already gotten part ways in with my submission, but before I continue with it any further, I was hoping you guys could provide some feedback. My next…
This thread will showcase my works in progress for the 2011 year. This is my first thread here, so please bare with me as I get used to the community. Please, by all means critique the heck out of all my models, textures, and animations. Some projects I'm working on now: