Back in the 1950's, Dr. Wernher von Braun and his rocket scientists dreamed of travelling to Mars. Enter Collier’s Magazine editor Cornelius Ryan. He put Wernher and his people together with concept artists such as Chesley Bonestell. The product of this union was a series of articles entitled "Man Will Conquer Space Soon".…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…
I am working on a hybrid flight sim/adventure style game and would like some feedback. I draw my inspirations from early 90's Ms-dos flight simulators and space combat games with my use of primitive 3d techniques. Right now I am experimenting with a style that uses no textures, only colored polygons with each color being…
Yes, this little thing: Modernized: I'm doing this tiny piece for a texturing class. My workflow for this sculpt: - Basemesh - Preliminary sculpt in relaxed pose - Autoretopo - Pose the retopologized model, transfer sculpted detail back via displacement map - Final sculpt This workflow did cause some UV stretching and some…
Hello ! I'm currently working on a new portfolio piece which is a metro station. This environment is largely inspired by metro 2033 and metro last light games even if i'm not trying to reproduce an exact same scene as in the games. Because it's hard for me to know if i'm going in the right direction with this project, any…
I've been working on this scene over the weekend and would love to get some general feedback / impressions of it. Bit of background: this is a test scene for a survival horror game, inspired by Silent Hill, with retroish graphics. The direction, as I'd describe it, is to make it look like people remember PS1 games without…
I am using metro everyday. so why not stay there and look at the textures and etc... why not making it? i love metro.. done with 3DS MAX | Substance Painter and Unity. hope you like it.
Ancient god 216 triangles, texture size 256px Model I made and animated a while ago. I painted it on blender and then processed the texture with SLG_img2pix for that crispy look, it's an amazing free tool I really recommend it for editing retro textures or making them.
Hi guys, I want to show you some of my work for the metro last light, I made just about 50 characters including NPC constructor. Almost all models (including monsters) based on fixed skeleton from metro 2033. * I hope you enjoy. And critique is very welcome!)
I know that this post is old. But if it helps you, for pixel art painting in substance painter you can use the PIXEL8R paid plugin by ActionDawg, it is very versatile and you can even make pixel normals with it. A lot of games are currently using it.…