Hi there, if I were to have 2 layers without masks the albedo in the top layer would always be filling my mesh, but if I had a layer with some height data painted into it and put a new layer on top of that without masks and height set to 0 the height painted into the bottom layer would still be visible, so any way to make…
First of all: Yes i want to make the switch from Maya to Blende :-O In Blender there is a functionality called "Layers". If you have 2 Meshes called "mesh_a", "mesh_b" and "mesh_c" and you only want to work with "mesh_c", without every now and then hide the oder two meshes you could: put "mesh_a" and "mesh_b" into "Layer…
Shalom! Need ur help. With SDK terrain layer painter system. 2nd layer dont want to blend properly, take a look: I know about road tool, but it happens with any texture/layer. If Im painting grass (1layer) on top of deafult grey layer, everything is fine. But when Im going to paint another layer on top of 1st layer, its…
How do you lock a layer in Photoshop in the same manner as the "background" layer is locked when creating a new image? That is with the grey lock icon and text in cursive. The reason for my quest is since this seems to be the issue with people getting the "Too many channels to export(5)" when trying to save DDSs. You seem…
Hi! I am playing with the multi-layered texture node under Maya to paint a level with lot of different texture files. I first tried with vertex color and layered texture, it allows me to apply a first texture to the object (example : earth texture) and then to paint over a second layer another texture (example : grass…
I think the problem task is: those pattern is going "over the edge" of the triangles borders.. so one has to "assemble" this somekind of beforehand when using some spherification.. Edit.. some time later:
I've recently started working with Quixel and find myself having to figure out what went wrong more than I actually get to use it.. The two big things that seriously delay me getting anywhere with my texturing is A. painting color layers have their transparency turned black once I exit painting mode, and B. entire painting…
Thanks! :) Absolutely, I can definitely share some wireframes. Just a heads-up: I haven't applied any bevels yet, only some basic surface smoothing. I'm planning to do a proper retopology pass later, definitely not the most exciting part of the process haha!
Is it possible to make a clone of a layer mask and add this layer mask to another layer such that whatever edit u make to that layer mask or clone, the update shows on the clone or layers involved? I am wondering if this is possible in Krita as well
So Tim Sweeney basically said no big new rendering or graphics features. Merging UE5 and UEFN. No more Blueprints. UE6 early access late 2027, full release 12-18 months later. But there's a new version control system called Lore. https://www.unrealengine.com/news/the-road-to-ue-6 Really nothing interesting for game artists.