First of all: Yes i want to make the switch from Maya to Blende :-O
In Blender there is a functionality called "Layers".
If you have 2 Meshes called "mesh_a", "mesh_b" and "mesh_c" and you only want to work with "mesh_c", without every now and then hide the oder two meshes you could:
put "mesh_a" and "mesh_b" into "Layer 1"
and "mesh_c" into "Layer 2"
So if you activate "Layer 2" you only see what is inside this certain layer ( so it is obvious "mesh_c").
Is there something maya has to offer?
I googled it put i guess "Layer" is somehow the false word for it maybe?!
Thanks in advance
Replies
You can use the display layer which is basically blender Layer system.
You select "mesh_a" and "mesh_b" Go to Layer -> Create Layer from selected
Do the Same thing with "mesh_c"
So you have 2 layer and you can turn on and Off with one click the visibility( Show/Hide) of the object inside the layer.
For more info:
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-8415A1A6-7798-43F5-9D64-783BD0642071-htm.html
and:
<a href="https://www.youtube.com/watch?v=DV6iJ165qa4">https://www.youtube.com/watch?v=DV6iJ165qa4</a><br>
Hope all of this helps you
Thank you so much Ushiro!
Other methods, some already mentioned :
- ctrl+1 to isolate selected.
- tap "H' to hide and unhide. ctrl+shift+h to unhide whatever was last hidden.
Those two methods are what I usually use working on a mesh composed of multiple parts. I only bother with display layers in a big scene with many separate meshes. No sense moving across the screen to hide/unhide things if not necessary.https://www.youtube.com/watch?v=RIlkTkBwi44
i choose the "layer" approach when retopo'ing.
Layer "high" (contains highpoly)
Layer "retopo" (contains one mesh from high to retopologize, the new "lowpoly mesh" goes to Layer "low")
Layer "low" (contains lowpoly)
so i have an overview what i retopologized already, how do you prepare your scene for retopology?
@oglu
this seem pretty useful too, thanks alot!
Just always keep browsing whatever tutorials or breakdown videos you can find, and also always go back and thumb through the documentation. You'll keep picking up new ways to do stuff this way, and the more options you know, the better you can tailor your workflow to your liking.
For instance, by now I've got all the hotkeys customized in maya so that I rarely have to move my hand at all, and the UI is totally clean. Just a viewport, nothing else. Most of the items I need can be accessed with just the mouse. Very nice to work this way -- but it takes awhile before you really know all the tools and know which ones you like to use for different situations.