I keep running into an issue where whenever I try to bake an ID map from the Material Color, the result is just a solid red map. As a test, I ran a bake on this mesh (Made in 3DS Max, exported as FBX) : The result is a solid red map: I know this used to work correctly a few years ago, but now it just feels completely…
I am trying out DDO with a VERY simple object, not much more complex than a cylinder. However DDO consistently crashed every single time I try to load my ID map. I load in the Triangulated OBJ with no problem. Then I click to load the ID map, select it, and bam! DDO crashes. Every. Single. Time. Screenshot of very large…
Hi, Any idea why would the material ID's would be missing in UDK from an object that has 3 meshes and 3 material ID's? I've been trying things and looked around the forums and couldn't find anything. I'm using 3ds Max 2012.
hey guys! my first post here on polycount. hey just wanting get to apply at ID software and have a decent chance... so im doing a smaller project. hopefully i can get it all in game... so im making a prop based on this concept i drew up real quick. i need to get this done FAST so i can put in my app at ID before someone…
Hello, Im using Blender and im creating right now a 3D Asset it has like 80 Objects the Question is should i join everything together and UV Map it or leave it like that? I saw people joining everything together and UV Mapping it after that and assign a Material ID for each object to use in Substance Painter.. i want to…
I had this problem in 1.6 and after I upgraded to 1.7c. I'm using Photoshop CS5.1 and this problem popped up today. Here's my ID map: Here's what I link it up to: Blue - Platinum Red - Painted metal Green - Painted metal White - Steel Orange - Glass Pre-generation: Post-generation. Here's what dDo gives me after having a…
Hey folks... I've been trying to get correct material ID's to bake all day and have hit a wall. I've set up unique lamberts in Maya for each ID on my high poly pieces that I want to bake out in Painter. All of those high poly pieces are combined as my low poly is once piece of geometry - I think this might be the problem,…
I'm using a script to create points in the vertices just by changing the ID number creates the points.The question is how to create a menu where the user can add the ID number where the point is going to be created? fn attachObjectToVertex objToAttach targetMesh vertexIndex = ( controlador= attachment() pot.pos.controller…
Hey Quixel team, just now I tried baking down the various Materials from the swatch FBX to a plane and then importing the texture as a color id map in DDO - unfortunately I can't pick anything in the "ID Preset" dropdown except for a shadily-named "desktop" preset, which gives me a fat load of nothing. Wanted to experiment…
not sure if it's a bug or I'm doing something wrong but when I export any Subtool with Polypaint using FBX it will set the color of vertex ID 0 to all other vertices. it still exports as expected using OBJ. this happens on all meshes whether it's Dynamesh, Zremesh, with and without UVs. the red is vertex ID 0: the export…