Hey Quixel team, just now I tried baking down the various Materials from the swatch FBX to a plane and then importing the texture as a color id map in DDO - unfortunately I can't pick anything in the "ID Preset" dropdown except for a shadily-named "desktop" preset, which gives me a fat load of nothing. Wanted to experiment with DDO's automatic splitting according to in-built materials linked to the colors of the swatch.
Any help?
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I was under the impression that it'd do it automatically? (And I did find various Material presets coded to colors in the various Quixel folders)