hey guys! my first post here on polycount. hey just wanting get to apply at ID software and have a decent chance... so im doing a smaller project. hopefully i can get it all in game... so im making a prop based on this concept i drew up real quick. i need to get this done FAST so i can put in my app at ID before someone else gets the job! so please CC on this thread and throw your harshest comments my way. i want this to blow people away with quality. ill probley do the hardbody stuff first and get to the skull last since thats the most difficult part for sure.
wish me luck!