Hey folks. I am trying to create a substance which would take a simple tile grid and add dust spots and stains to it in a convincing manner. This is for a set of glass building facade textures, here are two quick references from the web just so you know exactly what I mean. My current way of doing it is by using flood fill…
Check out booleans in either Maya or Zbrush. Even if you hand paint, there are plenty of ways to maintain precision. YOu've got grids, image planes, you can just use a big rectangle as a guide for straight lines, symmetry, radial symmetry, so on.
I'm working with several buildings in a scene/level that are not sitting at right angles, and I'm having having a heck of a time wrapping my head around reflection probe placement. How do I place reflection probes for the interiors of the buildings, since all but one of them is rotated off of Unity's grid, and reflection…
the title says it all but ill try and be clearer. Im just wondering if there is a way to bring up a grid (or scale the blue one thats there) down to a pixel or 2 size. I read somewhere that when you unwrap objects to stop things "bleeding" into each other you should always leave 2 pixels or more space between them,the…
I am sort of in a predicament between bad normal map but good AO or good AO but bad normal map. I either make my "high bake object" lower poly and my AO map has terrible lines and when I increase the poly count of my "high bake object", the bad AO map lines go away but now the beveled edges from the normal map look…
From Nicholas Bishop, one of the sculpting participants of the Google Summer of Code: "Here's a rough guide to the effect your base mesh has on the speed of sculpting: 1. When you sculpt, it optimizes by ignoring parts of the mesh that aren't near the brush. There are two resource-intensive things that sculpting does: the…
Hi guys, I have been working on a project all day and all of a sudden when I save I am asked if I want to save the world grid material. I'm not sure what this is or whether I should be changing it or not. I get this message when I try to save all: /Engine/EngineMaterials/WorldGridMaterial is a startup package. Startup…
Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…
Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…
Why are you using boxes? There is the option to make the grid spacing 10cm each and you can change the grid settings to snap on grid only. Both of these are in the Grids and Snap settings. if you want to have this in perspective view something like this might help you…