Im aiming to make this a cinematic model like whats made by Blur studios for their cinematics, so im trying to capture the feel that she is a creature and it has the feel of the concept but realistic, or possibly along the lines of final fantasy
Currently working on a survival horror game and film (long cinematics). I will be using UE4 to create most of it. I'll keep my progress going here. Created a quick digital sculpt in Zbrush and rendered in Marmoset. One of the characters of the game/film
Here's a Feder Sword, a longsword we use in German longsword fencing. Modeling in Modo 10, TX & Mat in Substance Painter 2, cinematic in UE4.11. https://www.youtube.com/watch?v=oGGJJ1rtigI Let me know what you think!-)
Created the "Tuskarr Fisherman" model and sculpt for our new World of Warcraft: Dragonflight cinematic. These fellas are one of my all time favorite races in WoW, was really fun to sculpt and bring him to life for the cinematic! Big shout out to my leads Jason and Kenny Huang, Chris Bostjanick, Aaron Hamman, and Eric Neill…
Try the cgnetwork articles. They seem to cover stories on all the best cinematics. Warhammer 40k intro for example http://www.cgnetworks.com/story_custom.php?story_id=2538&page= You could also try digging out the websites of the folks that are the best in the bizz when it comes to cinematics. Blizzard, Blur studios, Robot…
But... but... there's so many good trailers... [ame="http://www.youtube.com/watch?v=MVbeoSPqRs4"]StarCraft II: Heart of the Swarm Opening Cinematic - YouTube[/ame] [ame="http://www.youtube.com/watch?v=UD8A8qj0rxs"]The Witcher 2: Assassins of Kings Intro Cinematic Trailer - YouTube[/ame]…