My own variation of the TIE fighter. Spent about 2 days worth of work on it, and pretty satisfied with it. I don't plan to do any texturing as it stands, and I had a lot of fun building it.
Hello everyone, I was wondering if anyone has any tips on what to include in a resume and a artist statement(Need one for Portfolio review) for someone focusing on environmental Modeling? It would be great for the help! Thanks Zombie
Hello Im a student who just started using Maya and its all new to me so if anyone wants to give me any tips on how to better understand and use Maya that would be great
Thanks @Eric Chadwick , @sacboi ! Call me anything but late for dinner. Also, that Dagwood looks like a giant corn dog. Artery clogging indeed... Subdivision sketch: Tin can. Another food related one. The goal here was to use fairly simple meshes, mostly generated by modifiers, to capture the subtle details using only…
I'm looking to understand more about freelancing and wondering if any freelancers or industry professionals have any tips that could be helpful for aspiring freelancers. From anyone experiences does anyone have advice about using contracts in freelancing, any horror stories? Additionally any advice on how you set your…
Let's say we were making a photorealistic type of game... I was wondering if anybody had some good tips or tutorials when it comes to photosourcing textures? For example, reducing noise by using what kinds of filters, level adjustments, and other types of things that a lot of people might overlook/ should be helpful know.
I find metal difficult to get looking good, especially fairly plain metal. Does anyone have any tips or techniques for working with these materials? I can't seem to find any tutorials for PBR techniques on youtube
I've tried all those methods, always ended up with halos in the RGB or bad edges in the Alpha. My tips to take photos for texturing: 1. The subject should be in shadow or during an overcast day or at dawn/dusk, to avoid directional lighting & specular/reflection in the color texture. A must. 2. Use a camera with the…
hi guys Any pro tips for fire effects? I've tried different approaches and none seem to be quite right, but there must be a good approach (and coupled with excellent execution) as some games (darksiders, resident evil 5 ex) have great fire effects. Anyone's pro or otherwise experience in making great fire is greatly…