hi guys
Any pro tips for fire effects? I've tried different approaches and none seem to be quite right, but there must be a good approach (and coupled with excellent execution) as some games (darksiders, resident evil 5 ex) have great fire effects.
Anyone's pro or otherwise experience in making great fire is greatly appreciated
cheers
Replies
If you're using 3dsmax, I think FumeFX is a must. However making it real time ready isn't all that easy.
[ame]http://www.youtube.com/watch?v=IWrugRcodOk[/ame]
[ame]http://www.youtube.com/watch?v=msaunmVgm4A[/ame]
Ideally I'm open to any suggestions, tips, anything anyone has found useful for particle based real-time fx. or anything fire related in a game situation.
cheers
i made some quite nice torch effects using a simple teardrop mesh shape that always pointed upwards it had two layers of polys with scrolling uvS and alpha verts at the top, also a vert wiggling shader...worked nicely when combined with a few particles to break up the polies...
also tried some larger versions for bigger fires, but its not very dynamic so it depends on the use