Hey guys i've been looking to do a scnene to round out my portfolio for a loooooong time now got some inspiration to do a dead space style sci-fi level i finished the first wall texture still need to do several variants also need to start working on some modular pieces:
Hey all, quick question. Hypershade is being weird, when I load up a texture file (TGA, jpeg etc. I've tried them all) it gives me this: http://img225.imageshack.us/img225/8089/helpmedt2.jpg Anyone know whats going on?
WORK IN PROGRESS! This is my second model for my demo reel, so far it comes to about 2500 polys with the target for it being 4000 polys. Just wondering if there are any particular places that is good to up the polys. It will have a sword, maybe a scimitar, as his primary weapon. Any critiques suggestions would be greatly…
"...Tai Chi Kung Fu used to make steamed buns, what a brilliant notion. Fill the pot from heaven with sweet buns; fantastic when done. You're a Kung Fu master, I can see. And your homemade treats look so tasty!"
Hey, Is it possible to paint in a mask that control the Opacity channel ? The only way I see to use Opacity in substance is to import Bitmap ... Thanks for your time !
So I've got this boat here, sitting in a water mesh that has a perlin noise driven World Position Offset to create undulating waves, a seen in the uneven surface at the base of the boat there. Now what i am looking to do is to make the boat rock appropriately on the waves. Right now the idea goes like so; 1. the four…
Hello dear community First I grabdoc the heightmap and then exported it and put it into marmoset but it does not show properly and the edges are lower than the whole surface. Here is in ZBrush, As you see the edges are fine and equal with the whole surface: And here is the final result in marmoset toolbag, as you see the…