WORK IN PROGRESS!
This is my second model for my demo reel, so far it comes to about 2500 polys with the target for it being 4000 polys. Just wondering if there are any particular places that is good to up the polys. It will have a sword, maybe a scimitar, as his primary weapon. Any critiques suggestions would be greatly appreciated. Particularly on the flow of the model, the color choice for the model, and overall design.
Thanks in Advance!
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PS:im photoshopless now,so dont mind the jerky lines of paint.
lol
the evolution of Abu ahahah
As for the sword/scimitar, I was thinking a pretty big one since this character is pretty much a boy, it will probably be as tall as him. Still figuring that out though.
- It looks like you modeled the thickness of the jacket. You can get the same effect with some creative texturing and save some easy polys.
- Push the thickness of the sash a little more to make those polys really worth it. Same with the other loops. Really make them worth it. Exaggerate forms slightly so they read really easy at a glance.
- Looks like theres a loop in the sash that isn't really doing anything. unless you're concerned with animation in that area. Also on the front center where the belt is mirrored over, it connects into a point. Flatten that out some so it flows around more cleanly.
- I'm guessing you could weld that edge in the crotch and not lose much of anything in terms of deformation.
- Right now the foot is just a beveled cylinder. By modeling it with the edges flowing down the foot, you'll get better deformation in the animation.
I like him, he's a neat little character.