Word ^, Still a WIP, Been working on this little guy after work. Concept of the Lizard, by the talented Tan ZhiHuiThe environment is, UE4's modified 'Elemental Demo' Currently I'm on my first Animation / Texture pass. Gif (Problems) - Shot the anim. sequence as a 30fps, has to use http://ezgif.com/speed to inc. the speed…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Hey-hey poly people. I am working on a character in anime style. I am planning to make it look as hand drawn as possible, my direction for style is mostly "Jujutsu kaisen" and "Chainsaw Man" anime titles. A little bit about workflow: it is directionless now, so expect a massive amount of triangles on a screen.I do mostly…
I am comping together a relatively simple scene. A hand drawn background plate with some 3D elements that are animated. The animation done in Maya is very simple. The 3D crystals you see are animating on a turntable and the individual crystal shards are also rotating around at different speeds. The sequence is long, 3,260…
HELLO! I'm a Motion Capture Specialist / Animator who's looking for new opportunity in Los Angeles. I have experience in motion editing and keyframe animation. I also have experience with body and facial animation. I'm perfect for any production stage from pre-production mocap planning and consulting, to on-set mocap…
For UT2003, you can find pre-animated skeletons that you can skin your own model to, but in general, yeah, you need an animator or two. But if you plan well enough you can just animate one skeleton and then skin your models to that and export without having to animate every character seperately. Or if you're using Biped in…
Hey folks. I've got a custom skeletalmesh with animation and morph targets that I want to animation in matinee. The morphs work just fine with the SkeletalMeshActorMAT, but not the bones animation. (The animation does however work with a SkeletalMeshActor, but that does me no good for the morphs and I assume for blended…
Project Name: Half-Life 2 - Own life Genre: 3rd Person Action Adventure Roleplay Current Progress: Closed Beta. The "Half-Life 2 - Own life" mod Project leader & C++ Developer (keksroot) is currently searching for a Modeler/Animator. You can visit our project here: "http://www.moddb.com/mods/half-life-2-own-life" We've…
So I'm pretty new on the workflow on animating props in Unreal. I've tasked myself with creating a functioning chest opening animation in game to learn and understand blueprints better. I thought I would just animate the mesh and bake it out in Maya and then import that into unreal. But after reading up on some older…