Hey folks. I've got a custom skeletalmesh with animation and morph targets that I want to animation in matinee.
The morphs work just fine with the SkeletalMeshActorMAT, but not the bones animation. (The animation does however work with a SkeletalMeshActor, but that does me no good for the morphs and I assume for blended animations).
My AnimTree has an AnimNodeSlot with an AnimNodeSequence plugged into the Slot's source.
Any idea what's wrong?
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This helped me out of a rut too, thanks so much