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Custom animation with Matinee problem.

Hey folks. I've got a custom skeletalmesh with animation and morph targets that I want to animation in matinee.

The morphs work just fine with the SkeletalMeshActorMAT, but not the bones animation. (The animation does however work with a SkeletalMeshActor, but that does me no good for the morphs and I assume for blended animations).

My AnimTree has an AnimNodeSlot with an AnimNodeSequence plugged into the Slot's source.

Any idea what's wrong?

swing_animtree.jpg
swing_mat.jpg

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