Hey-hey again, poly people. I am back with another update. I took my time to sculpt outfit for a character. Here are few pictures to show my progress: Outfit is pretty much complete at this point, it is a zbrush BPR render. Up close of a shirt I also took time to adjust face a little bit. I am changing plans with how I…
Is applying zremesh the only way to fix this poly stretching issue on my model’s furrowed brow? I tried using the smooth brush but it instead just reduced the form/shape of the brow itself. I have attached a shot of it to this post so you can see. Help/advice would be greatly appreciated. Thanks in advance!
Hi everyone, My name is Phil, I'm a self taught environment artist and I'm in need of some critique on what could better my portfolio! I think I might lack a piece with a more elaborate model (working on that right now), maybe more modular stuff too! I had the chance to be considered for a junior position at Eidos Montreal…
Hoi hoi! I'm new to this site, and I've got my first real attempt at some early concept art. A "Native American Shaman" wizard character. I had chosen this character theme after a friend and I spun a wheel of different themes and landed on this. If you have thoughts on my work, please feel free to let me know! Initial…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
I am starting to create a demo reel for a new job, and I am trying to decide whether to use a model for a game or a model for a movie.My aspiration is in the film industry, but in my country the treatment in the film industry is significantly lower than in the game industry, so I am in a situation where I would rather work…
Hi there, I'm a 3D artist with 3 years experience at Animation Studio. I have experience creating 3D art based on created concepts, experience collaborating with developers to create a project for Steam (demo version of a puzzle game with stealth and action elements), freelance and my own works. I have experience working…
One more. This was quick, I just realized I was missing characters with leather in my portfolio, so I did it to fill that gap :)Hope you like it! Artstation Post: www.artstation.com/artwork/m8XBWvInstagram: www.instagram.com/3diegodm ✌
Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .
How to reproduce the fine details of the environnement I can expect that rough asphalt like in the image would need to be sculpted in Zbrush, but should fine cobblestones, tiled floors and fine joints in masonry like in the next image be sculpted or can they be reproduced with textures? (1) Reproduce with textures.(2)…