I am starting to create a demo reel for a new job, and I am trying to decide whether to use a model for a game or a model for a movie.
My aspiration is in the film industry, but in my country the treatment in the film industry is significantly lower than in the game industry, so I am in a situation where I would rather work in the game industry when I think about my livelihood.
I am wondering which one to choose, especially since I think that Environment works are made in a completely different way for games and for movies.
Current position: Hard Surface Artist in game company
Content of demo reel (tentative): hard-surface and Environment work
I would like to get your advice.
Replies
Environment art in game development is a great option, lots to learn and achieve.
A demo reel is less used in game development, as people tend to have less patience and don't want to wait even a few seconds to actually see the art. It is better IMHO to provide good screenshots from a nicely-lit environment presented in a game engine. But if you must create a video, make sure the art is shown right away, don't start with a title screen or your name or whatever, just put the art in our faces ASAP.
Unless you're making something that animates there is no value in showing me a video
in fact - as a prop artist if the only thing you're showing me is a video you are actively hurting your chance of being interviewed because i will not be able to assess your work properly.
Large clear images are what you need to show off your work. A video turntable or walkthrough is at best a nice addition to a portfolio page