You need a traditional modelling program too, something like Maya, 3DMax, Blender etc. These are what you will use to create the meshes and UV's for your finished item. Zbrush is a sculpting tool and while you can use it to create meshes I would recommend a more traditional application for someone starting out. For…
Cooked this sign up really fast, and by fast I mean like 2 minutes in mudbox... The sign itself is a box I subdivided to match the contours of the high poly mesh I did in mudbox. Now assuming you're using 3Dmax, I then did a UVW Map->Planar, along Y, and hit Fit. That gave me a planer UV projection of the front and back…
No problem.Thanks for the reply earlier.Thats why I have decided to move to Blender.I have had enough of Maya dragging feet on things they should be adding to make apps more intuitive and with better workflows rather they keep adding one feature to one software and creating new apps that have features that should be in…
i had the same problem a couple of years ago. to be honest, it was pain in the ass. i first tried to keep my workflow as close to 3dmax as possible, but in the end it's about getting used to the way maya works. and after a couple of month you see that maya is at least as powerful as max, plus it's much easier to customize…
hey guys, i have only just started learning 3d and i am trying to use xnormal. i have an issue with baking a normal map. i have searched the forums and checked tutorials, but cant quite seem to find anyone having this issue. (although i dont know what i am looking for which makes it hard.) if anyone can give me any idea of…
*Illustration is not mine, but from Graeme Base* Hello Polycount! I wanted to show some progress on an environment I am putting together for UT4. The nature of the project, is a small environment with a star asset where its all modeled and sculpted by hand (the tower) I din't want to post right away as I rarely finish…
I'm a newbie trying to learn normal map baking, I'm using Maya 2008 and for the most part it's going well except when I try to bake cylinder type shapes. I've been using Ben Mathis's normal map workflow http://www.poopinmymouth.com/tutorial/normal_workflow_2.htm to help me but I still can't seem to get the same results as…
I'm just getting into the world of video game art, coming from being a land architect. I'm finding all the programs and workflows I see posted somewhat overwhelming/confusing. There are so many programs out there and different people seem to do things a little differently in their workflows, and I was hoping someone could…
Morning people, I'm hoping someone here can help with some issues I'm having with max and zbrush. I've been following a tutorial Sean Marino( https://vimeo.com/35545046) intending to use the process in a medieval scene I'm working on, but I'm hitting several technical issues for well over a week now. Tried googling…