Rockstar North is currently seeking an experienced Animation Programmer. Commercial games experience is essential with at least two years and one published title on PS3 or Xbox 360 to demonstrate your skills. We are looking for a talented engineer to help us in developing advanced character animation systems for large…
Hey everyone! So basically I'm using a Auto Rigged character from Mixamo. It's royalty free, no license issues are present for current downloaded models. (Check Jeanette's post on their adobe forums) My issue is these new animations from Mixamo come in and different origin starting locations. I could blend these using the…
I was wonder how to animate my ward that i've been makinh. I already animated the idle, but I'm not sure how to export it or what to do after I animated the idle. I'm a noob animator and this is actually the first time I've done animation. I'm using blender 2.68a(x64). Also, can someone reply on what people should know…
My name is Lisa Tiano; I am a Senior Recruiter and Account Manager at Emerge Interactive Agency. Emerge is a staffing firm that primarily targets the video games industry. I am working closely with a studio located on the U.S. East Coast that is in urgent need of a Lead Character Animator. My client is looking for someone…
Hi!! Im working with some animations in cryengine 3 and im running into some problems(the animations were made in 3ds max). Im exporting my animations as CAFS to work inside the character editor, i already have created my .chparams file, i exported the cga file and added as a skeleton in the animation import in the engine,…
Old school poly modeler seeks info on pipeline/toolchain for getting animations from maya/3ds max into scenix, or other game engine tech, to use vertex shaders for character animation. I understand the work flow from 3d to skinned/rigged model, but what options (pre-packaged?) are available for shader based character…
Arktos Entertainment is looking for a Contract Animator to work on a unique Online Combat Game around Bay Area of Los Angeles. Responsibilities: * Work closely with the development team to create quality animations for a realistic combat game * Deliver Animation assets on schedule and with in Technical Specifications…
animation is popular as always on polycount ;) cool reel. it has more animations that I'd prolly have in my reel, rather than animations that companies "want" to see, at least if I am to believe the people that have told me to put more runs and walks in my reels. fuck those people ;P don't know how much one can crit on…
Hello everyone! Ok what do I mean? Say, I have a sword attack animation in game. And now the "designer" wants to makes the preparation section shorter (== faster), the actual swing even faster and then the sword should stay in place just for a moment before retracting. So in short: making the animation "snappier". Now…
This project will be the apex of your career as an animator. If you consider yourself in the top tier of video game animators and are ready to apply your talent to the next generation of video game consoles then this is the career for you. Does breathing life into characters and creating jaw dropping animation drive you?…