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Animation issues.

polycounter lvl 10
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cgmaniac polycounter lvl 10
Hi!!

Im working with some animations in cryengine 3 and im running into some problems(the animations were made in 3ds max).

Im exporting my animations as CAFS to work inside the character editor, i already have created my .chparams file, i exported the cga file and added as a skeleton in the animation import in the engine, on my end everything seems to run just fine, all the animations work properly. The problem is that when i pass down the line my files to other people the get errors related to xform. things suchs as animations rotating 180° when played and so on. What bothers me is that on my side thing are or at least seems to be "ok" i reseted the xforms several times on my meshes and i really have no way of telling if the other person would run in to those errors anymore.

Has this happened to you guys?

Thanks.

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