guess epic tried to save some texture memory .. sharp and contrasty light needs highres lightmaps, diffuse light can look alright with a lower lightmap.
Greetings, We are a start-up company based in the Kingdom of Bahrain (near Dubai), Middle East. We are looking to fill up few remote positions to take lead in the very first UE3-based mobile game project within the region! We will keep this thread updated with our latest offerings. Currently, we are looking for: -…
Hello, my name is David Tse and I am the CEO and Technical Director at Subsurface Games. We are working on a zombie survival fps set in a procedural open world called Survive and are in need of a lot of art. I am planning a kickstarter for the game right now and I still need a handful of zombie models and textures before…
This was missing, so I had a stab at it. People are always posting images of their models online and asking for feedback. Unfortunately at times the model is presented so poorly that it makes giving feedback nigh impossible. The main problems are tiny images with no contrast on the model but a huge contrast between the…
I'm trying to use the alpha channel of my normal map to be tiled and overlayed on the diffuse but I'm getting a big problem. It feels like the blend_overlay can't use only the alpha, it can only use all channels.
Playing around creating alpha textures to use in Projection Master in Zbrush. Then baked my AO and Normal Maps in xNormal. Diffuse created in Photoshop. Some viewport shots in Max using Xoliul's shader and one in Marmoset.
PBR: DSD1 Dwarf Spider Droid as seen on the battle of geonosis Classic specular diffuse: AAT from one of my favorite movies episode 1 Lambda class T-4a shuttle
Hello, this here is an astronaut model iv'e been working on this past week, current polycount is around 6000 quads and uses has material with a rimlight shader. feedback very much appreciated. concept: model: bump specular diffuse
ripped this out of my anatomy thread because I've turned it into an actual game character. 3.1k tris :) Basic diffuse with inverted hue specular really hope I didnt blatantly screw up anything anatomical :s