Thanks! I don't ever plan on having the knees or the groin visible in what this will be used for so they were mostly just meant to be formed there.
The biceps arent truly biceps, I defined them well in the sculpt to make sure they would show up in the bake, its just an outstretched bicep+arm flesh(?).
I dont see how the head or arms could be too long/too small. I always have used a basemesh thats proportionate, but it may be off.
Heres a front and side view, I messed with the neck a little. Personally I think I need to work on the neck and give his arms more form, they look like tubes.
Yeah, go with 8 if you're making a superhero. I think the current height is fine though depending on what you're doing.
7 heads would probably be an ideal person, around 6 (this guy seems to be about 6 or 6 1/2) would be about normal maybe a little short. Nothing wrong with that.
The arms are definitely long. if you cut off the arms and rotate them at the shoulder the fingers touch about the top of the knee. Really, the fingers should only reach to about halfway down your thigh. Stand up and see where it lands on yourself.
Neck needs to be longer. Some proportions in general seem a bit strange, like his upper body seems really toned compared to the rest (In particular those superhero traps) yet his shoulders actually seem kinda narrow, at least compared to the ideal, what what you normally see on someone that toned. But then there are many parts of the body that lack that same definition and make me think you're aiming for a more average-joe looking guy. Somebody who works out but isn't super toned.
Question: did you make the base mesh in question? I wouldn't rely on your base-mesh too much. In the end your final result shouldn't resemble the base mesh you use too much - it's just a base after all. If you made the base mesh yourself - proportions need some work. if you're just relying on the proportions of someone else's basemesh.. well, remember, no one is infallible. And you really owe it to yourself to make your own, and really make an attempt to learn proper proportions instead of just relying on someone else's work.
This is a good start. I could critique the face if you posted a closeup. If you're going to put clothing on top of most of this, then it doesn't need much work, but I've outlined some areas that look a little strange to me.
Replies
Your biceps seem a bit large for this character
You have some sharpness where the bottom head of your quad meets the knee in your low poly.
as well as some sharpness around the groin region, I suggest adding a penis to fix this problem.
keep up the good work.
The biceps arent truly biceps, I defined them well in the sculpt to make sure they would show up in the bake, its just an outstretched bicep+arm flesh(?).
The neck is a bit short I think
Heres a front and side view, I messed with the neck a little. Personally I think I need to work on the neck and give his arms more form, they look like tubes.
the legs are short which makes your arms look long. I think it's the quads, make those a bit longer.
7 heads would probably be an ideal person, around 6 (this guy seems to be about 6 or 6 1/2) would be about normal maybe a little short. Nothing wrong with that.
The arms are definitely long. if you cut off the arms and rotate them at the shoulder the fingers touch about the top of the knee. Really, the fingers should only reach to about halfway down your thigh. Stand up and see where it lands on yourself.
Neck needs to be longer. Some proportions in general seem a bit strange, like his upper body seems really toned compared to the rest (In particular those superhero traps) yet his shoulders actually seem kinda narrow, at least compared to the ideal, what what you normally see on someone that toned. But then there are many parts of the body that lack that same definition and make me think you're aiming for a more average-joe looking guy. Somebody who works out but isn't super toned.
Question: did you make the base mesh in question? I wouldn't rely on your base-mesh too much. In the end your final result shouldn't resemble the base mesh you use too much - it's just a base after all. If you made the base mesh yourself - proportions need some work. if you're just relying on the proportions of someone else's basemesh.. well, remember, no one is infallible. And you really owe it to yourself to make your own, and really make an attempt to learn proper proportions instead of just relying on someone else's work.
No this is my basemesh but ive matched it up to so many proportion charts I didnt see how it could be off
Quality of the calves is horrible, noticed it while taking the shots, im also thinking the shoulders are too wide for the hips?