Hi Guys, I've recently noticed that in the showcase trailer for Marmoset 3, it shows rain effects. I was wondering if the staff would be releasing any tutorials on how to export particle systems from Cinema4D/Maya/3DsMax etc any time soon so that we could use this software to its full potential. Or perhaps are you planning…
In substance painter and UE4 my texture looks how I want it, but in marmoset it looks slightly desaturated. Its not a sRGB problem or a lighting issue that I can find. I am specifically talking about the moss area. Here are some screen shots to show what I am talking about. Also please excuse the temporary ground texture!…
I think it's time to get a thread about this going. I'm really excited about this game and can't wait to see what happens with the end of this trilogy. Link to some screen shots: http://www.gameinformer.com/b/news/archive/2011/04/20/exclusive55_5f00_mass55_5f00_effect55_5f00_355_5f00_screens55.aspx Info from Gameinformer…
Hey all. Couple of questions. 1- Is it possible to export a BSP from Unreal ED 3 into another package? I've tried exporting brushes as OBJs but the resulting file is empty. The option to export is there but it doesn't seem to work. 2- Lets say you block in a simple level mesh in a 3D app like max or maya. Is it possible to…
Dear Polycount Community, Black Horizon Games is currently looking for skilled 3D artists who can help us achieve AAA quality. Since this is our first game ever, we will obviously start small and work our way up, because we believe that quality is more important than quantity. The software we will be using is Cry Engine 3,…
Hello i was play around with the cryengine 3 and after 2 month of hard work here is the final work please enjoy this video :) [ame=" http://www.youtube.com/watch?v=2tX2iaJmOsg"]http://www.youtube.com/watch?v=2tX2iaJmOsg[/ame] and here is some screenShots!
This is a model I am currently working on for my game project, still working on the skin for it. I am trying to keep the poly count low but have enough detail that the plane looks smooth and good in our game. Anyhow here is the picture of the E-3 Sentry, let me know what you guys think :)
Hey Everyone! I am happy to announce my 4 Channel Detail Normal Map shader for Marmoset Toolbag 3 has been released! You can find the link to the shader on Gumroad here https://gumroad.com/l/marmoset_detailnormal . The downloadable zip contains ashader extension allowing for up to 4 detail normal textures masked with a…
it is in the hands of zi germans now: http://news.softpedia.com/news/Jagged-Alliance-3-Rights-Secured-Game-Coming-in-2011-137058.shtml please, let us hope, they will prove the worth of the phrase "fine german industry" the last developer who was doing it in 3d sucked SO bad, but i have a good feeling about this one.
Hey guys, I'm sure all or most of you have seen this concept before. The following images (and video) are from an environment that I created for my final year project at university which was based on a mixture of the concept above and the game 'Fable 3' by Lionhead Studios. Hope you guys like it! Bowerstone Industrial…