Hi, i am a solo developer working on a survival game in unreal engine. i recently hired creature artist from here. I'm now looking for a 3d environment artist who can work at fixed rate and make realistic style not stylized. each environment has 10 sections/landscapes attached one after another. I will provide references…
Is there anything I'm missing with this feature? I've enabled it but I don't see any difference in the mask. Here's the result before *and* after Seam Terminator is applied.
Hi, I am trying to figure out the shader / material Substance Painter use when you preview the BaseColor channel alone. Is there a file somewhere I can copy into Substance Designer for tuning my stylized material? Thx!