I can't check as I'm not at a computer but If you add a diffuse usage flag to your baseColor output node and switch to the lambert Shader it'll probably work. You might want to add an emissive output too.
I can't check as I'm not at a computer but If you add a diffuse usage flag to your baseColor output node and switch to the lambert Shader it'll probably work. You might want to add an emissive output too.
It works!
Not sure the part about emissive, does lambert shader in SD has any emissive support? I don't see any intensity setting for that shader (material).
Replies
Not sure the part about emissive, does lambert shader in SD has any emissive support? I don't see any intensity setting for that shader (material).