hey folks, I am currently teaching myself in character rigging while working on an educational project. So far I’ve been following the official character rigging tutorial from the maya learning channel on youtube. See the list of videos included in the tutorial here. Now it comes to the part where I want to create joints…
Would it be ok to if I apply to the same company for a positions of, for example, texture artist and asset artist? Assuming that I have skills for both. Or should I apply for one, wait for a yes/no and then apply for the other?
We're going out to release a demo of a game called Alter Army, but let's have some animations from the game. These are about a character who is very very naive, replies only in "Hmm...!" or "Hmm..??", actually both of them sound the same. But he is very muscular from the stomach, means he's fat as hell. So here are his…
ok simple question I saw this done during the original tech videos of zbrush where they had a high poly mesh and then like a flat subdivided alpha plane and the high poly plane conformed to the high poly head sculpt basically what I want to do is this I have a full body torso area and the character is wearing a VERY tight…
Good day ladies and gentlemen, I was just wondering, for the Christmas tree hat, does anyone know what makes it pulsate like ti does? My friend and I are working on a beehive hat for the Pyro, and we want to make it pulsate like that, any ideas? Thanks! :)
New courses from Autodesk, Nvidia, and Google respectively. Interactive Rendering (CS291): http://www.udacity.com/overview/Course/cs291/CourseRev/1 Introduction to 3D Computer Graphics Introduction to Parallel Programming (CS344): http://www.udacity.com/overview/Course/cs344/CourseRev/1 Using CUDA to Harness the Power of…
Hello there 1. does 3DS max have a feature where if I push object A into object B, object A wont stab through object B? 2. Is there some sort of setting where if I push Object A into object B their geometry will be merged to make it as if object A was always apart of object B, for example if I manipulate an edge on object…
Hey all, i'm having an interesting error in Maya 2015. When I'm in top view, one of my objects isn't showing up. It only happens when I'm in top view. I was having an issue with this same scene earlier, whenever I would try to switch to top view Maya wouldn't be able to find the top view camera, and would make a new top…
I thought a should just make one thread for my two questions, so yeah here it is. 1. Is there a way to clone just a selection of polys on a mesh without shift-dragging? I am using 3DS Max 2012. 2. I want to get a website up to display my work so I can hopefully start applying for jobs soon. Unfortunately I am not…
Ok so Im working on a high poly mesh soon and my question is in regards to the end near the texture phaze what I want to do is when im done with my high poly I want to project out some textures of photo real faces onto the characters head from multiple angels, and when done export it into xnormal and bake out its high poly…