Had another topic, but its 7 months dead. sooo... *ahem* Long story short went away for a good 6 months due to a combination of me being an idiot on the forums, and moving across a few states. Im going to try and make some time to get back into making various textures. Just one texture for now. Going to try and pencil in…
Project Name: Birth of Death Genre: Adventure/Story/Sci FI Engine: Unreal Engine Art/Style: Stylized/Realistic General Description: Join our growing team! We are working on a new exciting IP and we want to try to implement game mechanics and features the player never seen before in a story game. Project Description: Birth…
Yes, that is what I mean. The converter/importer will most probably re-evaluate all mesh data to optimize the vertex/tri setup. And I think that things like handness are more or less ignored. Splitting the UVs or using a hard edge to enforce the converter/importer to handle tangent space correctly, is a valid "hack". With…
Hello guys! I've just installed new Max 2012 and can't understand - what is it doing with my normal maps? So here is screenshot of two renders with same model, quality, prefs etc. First is Max 2011, second - 2012. 3ds Max 2012 does something mad with uvs, realtime render shows exactly same problems as other. The seams…
Hi! I'm Tootkin, I learned 3D modeling 15 years ago on 3Dsmax and after a decade of not being able to do any 3D I'm trying to relearn it on blender! I love low-poly stuff, hand-painted textures, stylized props and environments. Currently trying to learn character modeling and animation, I hope I can get some help on how to…
Hello! I'd like to present you my most popular product up to date, Natural Surfaces texture pack. This pack contains over 130 highly detailed textures that depict all kinds of terrain - from dusty desert rocks to swampy grounds, snow and lava... and so on. Pack is divided into following categories: -24 Ground textures -10…
Hey Everyone, I started learning modeling with maya about 3 weeks ago to strengthen my portfolio. I wanted to start with low poly to learn the processes of uv, texturing, and rigging. then bring it into zbrush and do a high poly projection after getting your thoughts. My first model is technically done, but I am having an…
Hey Guys! ive been kind of just lurking around this forum and joining skype groups over the last few months, finally got some courage and am uploading a wip So this is a new level that i'm developing for a friend im not aloud to share the details of the game as of now. He gave me a map layout and said keep the same design…
Hi there. I am looking for an artist which is interested in working with me on a game I am making. The game is near the art insertion part. I need someone to help me with the creation of a modular environment and some props which I can then use to set dress the environments. At this point this is all I need. I am taking…
Hey folks! I am wrapping this projec. It is almost done. Right now is the hard part, my mind runs with ideas and enthusiasm for the next one. But Azimuth Cold is still needs some love and passion to properly finish it. So no new projects until this one is done! https://www.youtube.com/watch?v=M-ZS2MsDIzU