A classic question I'm sure. I want to make some nice looking clouds for a scene I'm slowly working on that's set high above the clouds. Basically floating island. So what's a floating island without some sexy clouds. How would I go about achieving this effect? Perhaps a non expensive method since I am slowly running out…
This was something I did for an art test a while back. I recently went back and updated the scene with some camerawork, improved lighting, a particle effect and some subtle reflections in the tile on the floor and walls. Oh, and a friend of mine made me aware of the INSANELY POWERFUL color grading feature in UDK. I nearly…
For a Uni project we were told to model a high and low poly dinosaur, texture it, rig it, animate it and then display it all in UDK. high poly Turntable [ame="www.youtube.com/watch?v=acka1VBKDj8"]www.youtube.com/watch?v=acka1VBKDj8[/ame] Low Poly Turntable [ame="…
Hey I was wondering how would one go about making roads in udk? I have tried the modular approach, but I dont feel like this is a flexible method. Everything seems really flat when I do it this way. The idea I had in mind was that I wanted the road to feel more organic and flow with the terrain. Here is an example. Would…
Hi there, here's a few pics from my first UDK environment.I wanted to try vertex blending so thought this would be a good environment to use it.I'm a big fan of GTA and the upcoming MAfia 2 so I used those games as a benchmark to aim for. Everything was created in a modular/lego fashion.Lots of vertex blending for the…
Hey guys, It's been awhile since I've posted so I figured now's the time to post my most recent environment. For my final project at school I've decided to create an environment in UDK that is inspired by a concept for War of the Burning Sky created by 'bpsola' on deviant art, link here. I haven't completed my breakdown…
Hey guys, I'm back with another project so prepare your keyboards because for the next few weeks I'm going to need some serious crits Anyway, as an assignment for my modelling class we are required to create a a short animation between 60-180 seconds. Since me and animation are not very fond of each other, I have managed…
I'm posting this because I know there are many people out there who have no idea how to fix this problem, or have been searching tirelessly like I was recently. As far as I know and as far as I've seen and read, I have not seen anyone actually come up with a clear solution for this problem. What's the problem when using…
I have a texture of windows, an example should be below. I am trying to be able to create material instances (in udk) to switch between the different windows by offsetting the texture, like in Max. I thought this would be stupid easy, but have a feeling I am just missing the easy part. I thought I could use panner to tell…
EDIT: The finished environment... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Okay for a university project I've decided to create my first environment in UDK. It's a bit rough at the moment but I'm learning a lot as I go along. It's also a bit different to the original Half Life…