I have a texture of windows, an example should be below. I am trying to be able to create material instances (in udk) to switch between the different windows by offsetting the texture, like in Max. I thought this would be stupid easy, but have a feeling I am just missing the easy part.
I thought I could use panner to tell it to go .25 of the texture to the next, .5, .75, and hopefully you get the idea. Panner just scrolls the texture continuously.
Any ideas that would point me in the right direction?
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And I appologize JordanW you Answered first, thank you for your help.
Then your instance that you send out could work like this:
Makes it so your end user only has to worry about one button to cycle through all the windows.