Hey guys, I'm back with another project so prepare your keyboards because for the next few weeks I'm going to need some serious crits
Anyway, as an assignment for my modelling class we are required to create a a short animation between 60-180 seconds. Since me and animation are not very fond of each other, I have managed to convince my teacher to let me do an environment and make a short fly-by video of it instead.
To give you a rough idea of the style I'm aiming for, here's
a nice collection of concept art from PoP 2008 which I'm using as my main source of inspiration (in all honesty I'm shamelessly ripping off the ideas :poly142:)
Here's a rough block-out of the environment.
Rather than make my terrain in UDK I have decided to use a static mesh. I have exported my blockout into zbrush and used the unified skin (kudos to CheeseOnToast for giving me the idea
) to merge it all together. After all sculpting is done, I will most likely use Decimation Master to bring it down to a managable level and bake out normal, color and cavity maps for my terrain shader. I'm not sure if this approach will work the way I'm expecting it to, but so far it's been going smoothly.
Here's my failed attempt at using UDK's terrain tools. While I'm fairly happy with the texturing, the results were far too "blobby" for my taste. I'm hoping that the new approach will allow me to have nice, crisp edges and sharp slopes.
One thing I should mention is that I will be working on this piece in two stages. Firstly, I will focus mostly on meeting the requirements of the assignment. I have only 6 weeks to make something fairly decent so I will most likely take a few shortcuts here and there. However, I'm planning to work on it further after my work is handed in; I'm really hoping to give it a rather painterly look and to try out some fancy shader magic later on.
I realize there isn't much to crit on yet but any feedback and tips would be helpful