Thanks for the reply. I'm assuming you're referring to traditional polygon modeling (Blender, etc...)? No other reason than I'm trying to learn some ZBrush hard surface techniques.
@CaptainRoku, Thanks for the feedback! I have definitely struggled with trying to look at fluxuating shapes and styles of this character in order to nail down the major commonalities found through her many looks. I obviously haven't nailed that down yet and I will reassess what makes Bethany Black look like Bethany Black.…
Recently I was talking with a friend and a subject came up about something that is often really never really looked into great detail. The subject being teeth. Mainly I was trying to figure out the best approach for next gen based teeth as far as the high rez and the lower rez (I believe a subject like this was talked…
I didnt do it to scale really, Its just a concept I threw together. Something different. I based some of the design off the t28/t95 but I wasnt trying to copy them exactly. I do have reference for quite a bit of it, but I didnt try to do anything to scale. I know scale is important but I wasnt really trying to make it…
Hi everyone! This year I decided to take a break from my regular job, rest a bit and complete the old tasks. This is one of these tasks.
This is a weapon from the second world war. It is called bofors L60 40 mm. The Germans called this modification flak 28. I started working on this gun in the summer of 2018, but then I…
Hey everyone, this is my first post here on poly count! I am taking a Computer Games Design course in which I am studying a Introduction to 3D Modelling (1b) module. As apart of the course I am required to get feedback from the internet so any feedback you could give - postive and negative would be great! (This is my first…
Hey everyone, this is my first post here on poly count! I am taking a Computer Games Design course in which I am studying a Introduction to 3D Modelling (1b) module. As apart of the course I am required to get feedback from the internet so any feedback you could give - postive and negative would be great! (This is my first…
Thank you guys, it turned out somehow like this. I'll take a closer look at everything you've offered me (unfortunately, I've been working on it for the last few days) and explore the possibilities of optimized texturing. At the moment, each such 'module' contains a separate unique material plus decals. The result,…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…