some how face book has infect the site now? okay, no more black and green i guess? mmm idk how i feel about this, has it always been like this and i didnt notice? not a fan of the (f)book. Your place i am just a visitor. face book colors? ooph. Also i liked how i was able to see the threads i already viewed can that at…
HairTG- Hair & Fur 2.5 is out! This version consolidates the procedural hair/fur texture generation functions and expands in new directions with a Substance Designer plugin to handle automation tasks and a Blender add-on covering many aspects of the real-time hair card based generation and composition. It also comes with…
Hello, so I am trying to blend 2 textures with a Mask in Maya. I tried both a layered Texture Node as well as a blend Color Node. The shader works great when I render the Image and when I am in hardware shading mode, but whenever I switch to Viewport 2.0, just one texture is displayed without any blending. Is there a way…
Spent a few hours on this. I'm going to try and use the Christmas holiday as an oppurtunity to get back into practice of drawing. Its been far too long. Painted in Sketchbook Pro and then took it to Photoshop for some last minute adjustments. If you're interested I posted a break down of the layers on my site. I have also…
So this issue has come up for myself and a few other colleagues recently. I like a few others here (i suppose) are currently at university getting a degree in the game-art field. Although the university sucks (too late to quit), the one good thing is i feel motivated because my major has its own private computer lab to…
Yea I cleared the canvas after I used GrabDoc. I tried in Edit Mode and not in Edit Mode. That is the strange thing. If I use the flat material and then GrabDoc... the CropAndFill comes out fine. Like it's pure white. With no color "overlay." But if I GrabDoc with any other material and then CropAndFill it has that red hue.
Let me introduce you to ReTiCo: https://github.com/Vinc3r/ReTiCo It's oriented realtime workflow but some feature may be interesting for everyone as well. Here a non-exhaustive-list of features, check the doc' to know more: Materials: - quick set backface culling on/off - set active texture node (useful in viewport Solid >…
So I'm going to be doing sprite renders in Mental Ray for a while and wrote some custom shader networks in the Hypershade. On one, I have 12 or so attributes around the network that need to be set per surface/asset. What I want to do is have an easy collection of them, so I don't need to dig through the hypershade each…
Neat theme and nice start also if I may suggest some sort of contextual hook for this concept, plus truth be told might come off a tad subjectively biased too... Well namely arachnids, specifically spiders I personally adore them. Where I live, we grow them pretty darn big and hairy (think scaled down Aragog from HP) and…
Hi guys and gals ! I made a small script that locks an object for editing, while keeping every other object on screen for reference. It's a toggle so it works with just one click and throws you into component edit mode when activated and then back in object mode when deactivated. I've attached the script and you can just…