Hello,
so I am trying to blend 2 textures with a Mask in Maya. I tried both a layered Texture Node as well as a blend Color Node.
The shader works great when I render the Image and when I am in hardware shading mode, but whenever I switch to Viewport 2.0, just one texture is displayed without any blending.
Is there a way to get the blending working in the Viewport 2.0?